![]() ![]() Conclusion: I agree that Torment difficulties should reward the Player, but buffing the Items is the wrong way. (I chose DH for this example because they can deal with many situations without as many toughness as other classes.). Now the Question do u set the number to a value a DH would feel as fair and nerf all other classes or set the numbers to a non DH value and buff DH´s. But which numbers are ok ? This question got no answer, some classes (probably DH) could handle high Torments right away, while melee classes naturally will struggle longer. so the only Solution to make Torment++ viable is to increase XP and Legendary %. So lets say it get´s into the game, would you be happy if everyone else sees better items because they are clever and tricky ? I guess not. Ex: Manglemaw,Razorclaw,Cryta runs, and many not yet found Bosses or ways to bypass the difficutly somehow. ![]() And why not, t6 in general is hard, but I got atleast 5 Bosses or Elite Enemies or even simple farm routes in my head that can be done on any level or skill without to much effort. Yes it does, in a game where only the strength of your character is a achievement you are forced to do t6 immediately. Yes your right everyone who wants the best loot will shoot for t6 ready or not. ![]() It should not take ”a couple hundred hours” if you follow some steps at the start (create seasonal toon, do challenge rift, get rewards on seasonal toon, get Kanai’s Cube, craft a rare and upgrade and cube it, gamble…) Check out maxroll.gg for more details.Your first 2 Sentences are interesting. Slapping one of these on your weapon is a big starter boost to DPS, and some of the class abilities completely change the way the game is played.Īll sanctified items and angelic crucibles will vanish at the end of the season, but you get to keep the characters, their XP, and all your gear and mats (except for the two things I just mentioned). Season 27‘s theme also has angelic crucibles you can use to sanctify an item, which rerolls it as primal ancient level stats plus a random class-specific ability. ![]() (Image credit: Blizzard) I suspect hordes of former players are still going to love. You can continue after that for more cosmetic rewards. Diablo 3 might have a completely forgettable yarn, but its one I have a lot more fun playing through in 2021. Finishing chapters 1-4 of the journey gets your first seasonal character a full class-specific set. However even though you’re starting from scratch in seasonal play you get a big boost at 70 by working through the seasonal journey. ![]()
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